| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Mad Dog R | Threat Value: | 390 | |
| Vehicle Type: | Walker | Offensive Value: | 905 | |
| Production Type: | Testbed Prototype | Defensive Value: | 197 | |
| Cost: | 34,125,000.00 marks | Miscellaneous Value: | 68 | |
| Manufacturer: | Western Armories | Size: | 8 | |
| Use: | Fire Support | Original Default Size: | 7 | |
| Height: | 5.7 meters | Indv. Lemon Dice: | 1 | |
| Length: | 3.3 meters | Crew: | 1 | |
| Width: | 3.9 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 74mm | |||
| Armor Material: | Steel/Composite | Armor | ||
| Standard Op. Weight: | 8690 kg | Light Damage: | 16 | |
| Primary Move Mode: | Walker (30 kph) | Heavy Damage: | 32 | |
| Secondary Move Mode: | Ground (60 kph) | Overkill: | 48 | |
| Deployment Range: | 350 km | |||
| Sensor Range: | 2 km | Vehicle Availability | ||
| Communication Range: | 10 km | Availability Threshhold: | 6 | |
| Powerplant: | V-Engine | Max Number on Field: | 5 | |
| Engine Output: | 780hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | -2 | Combat Speed: | 3 | |
| Communications: | 0 | Top Speed: | 5 | |
| Fire Control: | 0 | Secondary Move Mode: | Ground | |
| Combat Speed: | 5 | |||
| Top Speed: | 10 | |||
| Maneuver: | -1 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Autocannon | |||||||||
| Medium Rocket Pack/9 | IF | ||||||||
| Light Machine Gun | AI | ||||||||
| Vibroblade |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| HEP: Desert | - | ||
| Manipulator Arm x2 | Can punch |
| Name | Rating | Game Effects |
|---|---|---|
| Large Sensor Profile | Subtract rating from Concealment |
| Name | Rating | Game Effects |
|---|---|---|
| Annoyance Flaw | Cramped cockpit |
| Variants |
| There are no variants. |
| Designer Notes |
| The Mad Dog "R" (for revised) is perhaps one of the strangest hybrids in Terranovan military history. As even antiquated machines were pressed back into service to fight the Terran invader, entire squadrons of Mad Dogs were taken out of the scrapyards and refitted to make them combat worthy once more. They could not compare to the more modern Heavy Gear designs, but they could at least help onto the rear positions and fill in the ranks of the local militias. It was quickly discovered that many of the MAd Dogs could not even stand up due to micro-fractures in the metal of their leg actuators. Rather than lose precious time repairing them, commanders ordered the lower body of battle-damaged bear Heavy Gears ot be used to get the Dogs out in the field. Similarly, many of these machines had their worn-out and cracked rocket pods replaced by two lighter units mounted side-by-side in an armored housing, again salvaged from other, less fortunate machines. As the casualties mounted, the machines were patched as well as possible, and it was not unusual to see a Mad Dog R sporting Bear legs and a Bear or Grizzly backpack and engine (though their upright generator configuration interfered with the operation of the rocket pod constantly, forcing the pilot to keep it in the upright firing position). |